Ma Furu Yoru no Rin Animation - 魔降ル夜ノ凜 Animation [Ejaculation Counter]

Category:
Date:
2024-03-28 15:57 UTC
Submitter:
Anonymous
Seeders:
5
Information:
Leechers:
0
File size:
892.2 MiB
Completed:
1160
Info hash:
2e8ec1be993e485535c25b580f3701cbf67b6c6c
**The information is mostly the same as with the other torrents of mine (https://sukebei.nyaa.si/view/4070632), but this time is only for the introduction** Before anyone rushes towards the comments section asking why I am making a reupload for this game, hear me out. Considering how old some VNs are and how still Lilith is behind the current times in terms of QoL changes most VNs have received over the last 2 decades, it's safe to say that expecting them to actually put in some effort into them (let alone releasing more of 'em to begin with) is just daydreaming. So, considering the fact that this game is basically using CefSharp, you can easily access the game code, **I have decided to mod the game in order to add a ejaculation counter**. For those who don't know, it's simply a feature that lets you know when the male character (or female) is about to ejaculate in that particular scene. Like I said before, most VNs do already include this feature, so look into them if you need some visual clarification on how it goes. Still, I have decided to include a comparison between an unmodified copy of the game and the modified one from me: ![ImageComparison](https://i.ibb.co/6DMf8FW/tadaaaa.png) Keep in mind that while it may look that the counter is somewhat displaced when resizing the window, that could be either an optical illusion due to the arrow below having an odd with or maybe me not having decided the best CSS configuration for the counter, who knows, I'm not a web developer ("Vinos Player" is just the name of the project [eTOYLab](https://www.etoylab.com/) decided for their visual novel engine done in WPF). If you want to check how the mod works, I've also included a separate zipped file that includes every modified file from the vanilla game, but that's excluding the main game's executable, since that one got modified only for setting the cache (aka the save path for the game) path to be **inside a folder called "cache"**, located inside the game's folder. Contact me: https://discord.gg/fjZKJJUWw4 **EDIT:** Sorry if the image is not clear enough (whoever at Lilith decided that it was a good idea to put white font with a WHITE background needs to be fired immediately, but I didn't change it here for the sake of keeping the game as unchanged as possible), so here's the same picture but with the UI's background opacity set to 0 with the game's controls. Keep in mind that also I wanted to make the mod look as if it was already a part of the UI, so the number size couldn't be that huge. ![ImageComparison](https://i.ibb.co/DD8qRKN/edited.png) (notice the "1" in the right image relatively close to the right corner, at the same height of the dialog text)

File list

I feel like this is one of those "Spot the difference" memes where a goblin pops out after staring long enough.. I give up, whats the difference?
A tiny #1 in the right corner of the dialogue box